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Get Out!

Published: at 03:46 PM

Description

Project Summary

Roles and Contributions

Gameplay Programming

Tech Art

Personal Experience

The prototype was operational within the first 24 hours of the jam, which allowed us to fine-tune the gameplay as much as possible. Most of the participants were able to give us their feedback until the end of the competition, which was a strength compared to other teams. Despite the small size of our team, we were able to compensate with productivity and win first place. Personal lesson: finish a prototype early in order to balance and polish it as much as possible!

Thank you!

Game

Video