Project Summary
- Game Jam: Level Up Jam
- Theme: Everything is breakable
- Team: 3 programmers
- Genre: 2D platform fighting game
- Multiplayer: Up to 4 players
- Rule: Eject your opponents without being ejected yourself
Roles and Contributions
Gameplay Programming
- Added destructible walls when a player is ejected
- Implemented camera behavior based on player position, distance, and center of the arena
- Added a fall system for the tornado
- Added a flashing effect that accelerates when an attack is charged
- Added a red flashing effect when a player is attacked
- Added a character image repeat effect when performing a charge
Tech Art
- Designed the different battle arenas
- Integrated the sprites
- Added the tornado (particle system) in the background
- Researched and added the sound bank (music, sound effects, UI sounds)
Personal Experience
The prototype was operational within the first 24 hours of the jam, which allowed us to fine-tune the gameplay as much as possible. Most of the participants were able to give us their feedback until the end of the competition, which was a strength compared to other teams. Despite the small size of our team, we were able to compensate with productivity and win first place. Personal lesson: finish a prototype early in order to balance and polish it as much as possible!
Thank you!